Search Wikipedia, and Mortalkombat Wikia

Custom Search

Sorry

Sorry, but this blog is no going to be updated often anymore.
But good news! here are my other blogs that are updated Daily!!
Games/reviews:
Science/Tech:
Soccer:

Tuesday, September 15, 2009

Realm: Outworld (GR)


Ahh yes...outworld, the crazy-ass place that is always referred to in Mortal Kombat. Well, where should i begin... Outworld'd known history goes back millions of years, back to its first ruler - Onaga, the Dragon King. He and Shao Kahn both shared the same assholeish way of ruling, by taking over other realms and making the people of those realms slaves. Outworld is now an empire that stretches over many realms, which have been magically annexed to it. Outworld is always in chaos. Let me give you an idea of what the setting looks like: pools of acid, forests that have faces, wastelands, deserts, and rigid mountains... sound like a fun place to you? I didn't think so.

The best known way of transportation is by Dragonfly...and sorcery/teleportation..

Also, I have heard that going through a portal from Earthrealm to Outworld is like getting microwaved...great.
But, if u managed to look past the dead setting, vast hordes of creatures trying to massacre you, and pissed off rulers, it might seem like a pretty good place to raise your kids. Actually...even then...probably not.
Anyways, until next time,
-GR

Saturday, September 12, 2009

MK Biographies: Scorpion


Real Name: Hanzo Sasori Hasashi
Age: 43, 32(at death), Immortal
Height: 6' 2" (188 cm)
Weight :210 lbs. (95 kg)
Resides: Netherrealm
Origin: Earthrealm


Species :Spectre
Allies: None
Enemies: Quan Chi, Drahmin, Moloch, Cyrax, Sub Zero, Onaga, Daegon, Smoke, Frost, Ashrah, Sektor
Weapons: Axe, Broadsword, Ninja Sword, Mugai Ryu
Fighting Styles: Hapkido, Moi Fah, Pi Gua
Alignment: Neutral
Abilities: Can control Hellfire, can teleport, breath fire from under his mask (skull), and he possesses a spear-like object within his hand, which he can lunge into an opponent and with the rope attached to the spear, pull him/her back to him.

Friday, September 11, 2009

MK Biographies: Sub Zero


Totally Chill
Real Name : ???
Age: 32
Height: 6' 2" (1.88 m)
Weight: ???
Resides : Earthrealm
Origin : Earthrealm

Species: Cryomancer/Human

Allies: Raiden, Kenshi, Sareena, Kung Lao, Liu Kang, Shujinko, Kitano, Cyrax, Ashrah

Enemies: Scorpion, Quan Chi, Hotaru, Shinnok, Sektor, Noob Saibot, Frost, Baraka, Shao Khan, Shang Tsung, Goro, Reptile, Drahmin, Moloch

Weapons: Ice Sceptor, Kori Blade

Fighting Styles: Shotokan-Ryu, Karate, Dragon

Special Abilities: Can manipulate and control the powers of ice.


Mortal Kombat

The original Mortal Kombat (shortened MK) was made by utilizing digitized sprites, which were based on actors. This was a relatively new thing back when it was created in 1992, as most fighting games featured animated cartoon graphics.Amongst the series, the game has grown a great reputation for its extremely grotesque violence. Notably the most gory part of the game was the famous fatality ability, which involved some sort of decapitation of the opponent.

Finishing moves (like the fatality) in later games included the Animality (turning into an animal to violently finish off the opponent), the Mercy (where the victor gives a little health to the opponent, stupid in my opinion, MORE BLOOD), the Hara Kiri, the Brutality (bashing an opponent into pieces with a long combination of hits), the Friendship (such as giving the opponent a flower or a present instead of murdering them...)and the Babality (turns your opponent in to a baby).

The Babality and Friendship moves were created as a satirical non-violent finishing move, a sarcastic swipe at the U.S. congressional Investigation for Violence in Video games who came down harshly on the Mortal Kombat games. Purists, such as myself, who fonder of the earlier style, were upset by the introduction of such finishing moves, and Mortal Kombat's "purely explicit" and dark gameplay was once again implemented upon the release of Mortal Kombat 4.

MK 4 was the first game to feature complete 3D design, but also replacing the fighters of the previous games with polygon characters. MK: Deadly Alliance game each character a unique set of fighting styles, as opposed to the single shared style amongst the previous games. It also included a "Konquest" mode, which would be developed for later titles into a story-based minigame. There were many other games created following the series, my favorite being Mortal Kombat: Armageddon, but you get the jist of what this MK thing really is.